This is just one example out of many complex core gameplay systems that live in the Towerborne backend. Over many years of building out the live-service game, these systems have been iterated on and tested repeatedly. During this time we built up a comprehensive suite of automated testing including unit, integration, and functional tests that help us pin down the exact functionality and edge cases of all these interlinking systems.
This post is an expanded version of a presentation I gave at the 2025 WebAssembly CG meeting in Munich.
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决定命运的是能否建立并维持制度体系
Natalie Sherman